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Technical Content

Posted by Wackiedk - November 23rd, 2008


In the latest post we've been writing a lot about the visual aspects. But for a change we've decided to write more about the technical aspects. For now we'll focus on the publish ability in blowgunz puzzle, and in the future we'll maybe cover how we make highscore games.
When you publish a level, it will send your level name and coordinates to our database. It will then send the name into a global table that keeps track of all oploaded levels. It will then have its own horizontal row with the name, date, rating and plays. This will make it easier to sort the published levels.

The script will also make a new table with the published name, which will keep track of all the coordinates for the level. Each horizontal row represent a bomb or blowgun, however if it's undefined there is nothing in that row. The number of item is beside the coordinates, for example in Numberbomb there is three bombs in the level.

So whenever you play a user level the script will load all the data and compile it into a level.

Original post on wackiegames.com

Technical Content


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